![]() ![]() Yet the biggest change courtesy of RPM lies in the new signature shots system. They’ll also be better at controlling rebounds and redirects, which has previously been a point of contention for many fans according to EA. has been improved, granting them a greater awareness of how to best defend the net. That’s not to say a shot on net will be easier-threat assessment for goalies A.I. Comparing video to NHL 19, this means that players will no longer slow down when they are passed the puck, so defenders will have a tougher time catching up to them. In terms of puck-play, new animations have been created that allow for players to maintain or increase speed once they pick up a puck. ![]() Presentation aside, on the ice itself, EA Vancouver is focusing on improving three big elements with Real Player Motion (RPM) Tech: passing and puck-play, improved goaltender A.I., and signature shots. There are also plans to bring on guest commentators throughout the season, but no names have been finalized yet. EA Vancouver hopes this will create more compelling, varied, and interesting commentary with each game played. That means more dynamic banter, more trash talk if a team is playing poorly, and nearly 300 hours of recorded audio all told. In contrast to Doc and Eddie’s tenure in the series, the developers said that since both James and Ray were based out of Vancouver, they were able to record together in the same booth and for far longer time periods. Taking their place are Sportsnet radio host James Cybulski and broadcaster Ray Ferraro, the latter of whom previously served as NHL‘s third commentator. Gone are longtime commentators Mike ‘Doc’ Emrick and Eddie Olczyk. It’s certainly flashier than what’s previously been seen in NHL, and the new style is complemented by the big changes to the broadcast booth. And at the end of a game, NHL 20 will feature a ‘Play of the Game’ that highlights the best goal from more dynamic camera angles. When a goal is scored, a motion graphic pops up with a players photograph and statistics, tailored to whatever their team or jersey style is. Instead, the score and time are displayed along the bottom edge of the screen, which creates a much cleaner user interface all told. The scoreboard on the top corner of the screen has vanished. It’s clear from the moment you hop into a game just what EA Vancouver means by that. If NHL 19 was about making the series more accessible along with introducing new types of progression, NHL 20 is about making it as stylish as possible. The entire broadcast package, from the motion graphics to the commentary, is undergoing a major overhaul.ĭuring my behind-the-scenes presentation of NHL 20 last week, developers emphasized that they wanted to reflect upon the changing stars and audiences in hockey, as more personality driven stars like cover athlete (and Toronto Maple Leafs star forward) Auston Matthews capture the hearts and minds of fans. That’s because developer EA Vancouver, in addition to the usual assortment of gameplay shifts and additions that come with any annualized sports franchise, is expressly taking aim at how it’s all presented. With NHL 20, it won’t be hard to see what’s changed. A a new mode or two will usually be announced, perhaps some new change aimed at improving multiplayer, and a host of smaller improvements that are otherwise notable but don’t steal the spotlight compared to the bigger features. There are the continual and never ending tweaks to skating, shooting, passing and other maneuvers, but you wouldn’t notice that unless you go looking for them. For those who don’t purchase each new edition of EA Sports’ NHL franchise annually, it’s often difficult to tell just how much it has evolved on a year-by-year basis.
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